Top 3 Ways Web 3.0 Will Change Workflow

27.01.2012 von  
Kategorie Daily Top 3

There are many ways to bolster the productivity of your workforce. You could bring in a business speaker to inspire the inner entrepreneur in your employees. You could offer financial incentives for reaching certain benchmarks. You could also upgrade the technological infrastructure of your office. Preparing for Web 3.0, for instance, will require all companies to rethink business as usual and adopt a wide-ranging portfolio of new online tools and services. The advent of Web 3.0 has already made a lasting effect and we can expect this trend to continue. Here are the top 3 ways it will change the workflow in the business landscape:

Real time collaboration. Complex projects can now be undertaken simultaneously by multiple people across vast distances. The software as a service model now so common with cloud computing services is making it so that documents can be synchronously changed on-line using Google docs and other services. This enables businesses to maintain a diverse and mobile workforce that can execute and launch projects outside the traditional constraints of an office. Web applications that facilitate real-time communication, such as Skype, also allow for non-location based business meetings between clients across the world. In the future, this should help reduce the energy demands of the modern office, as well as the broadband and IT requirements of the typical company.

Virtual reality communities. So far, the best example we have of a vibrant virtual reality world that has bred its own economy, global population, currency, and infrastructure is Second Life. In the future, many people will conduct the majority of their business transactions through sites like this. Everything from trade shows to business meetings to the stock market exchange could take place in an online virtual reality space. At present, VR systems are strengthening the efficiency of workplace environments by offering better visualization tools to manufacturers.

Ubiquitous smartphone use. As cell phones continue to be viewed more as online tools and replace PCs as the preferred method of web activity, we can expect businesses to adopt their widespread use. Smartphones are also increasingly used for journalism, file transfers and real time communication. Expect smartphones to be the pen of the future.

Web 3.0 will be making considerable headway in marketing, social media, and business protocol in the coming years. Many analysts expect it to dramatically change the way companies operate. Real time collaboration, virtual reality, and increased smartphone use are just three of the ways this change will be manifested.

At Mercedes augmented-reality lets gestures communicate

Some weeks ago, we have discussed the opportunity for car manufacturers with in-car internet access that KPMG sees as the “norm” in the near future. If this is to come true, then concepts like the Mercedes’ Dynamic and Intuitive Control Experience (DICE) is not far of, and the car windshield might get potentially more impact in terms of delivering essential contextual driving information.

The system was shown at CES for the first time and seems not to be too far away bearing in mind that we have seen smart windows from Samsung that become TV screens. Wether this is fiction or reaality soon, I definitely like the idea and the vision that Mercedes has…

The car manufacturer envisions complete new data transfer through windshields like seeing who is driving in front of you or getting relevant traffic data or restaurant tips. What sounds promising, might also become a challenge for the driver who needs to avoid being distracted by all that data. The Mercedes concept touches all new technology options that we know from smartphones and tablets in favor of gesture-based controls that communicate information while driving.

“With the DICE sculpture Mercedes-Benz provides a visionary perspective on how the vehicle becomes an intelligent mobility partner in the future. For this Mercedes-Benz uses a combination of Augmented Reality and natural gesture control to realize a completely new form of communication between people and their environment.”

Well, just have a look and decide if you like it or not..

The near future of Augmented Reality (AR) and QR codes

Augmented reality (AR) has a glorious future according to a new market research published by MarketsandMarkets. It will be interesting to see which role QR codes play in that future as more and more technologies arise.

The new market research report “Global Augmented Reality (AR) Market Forecast by Product (HMD, HUD, Tablet PC, Smartphone) for Gaming, Automotive, Medical, Advertisement, Defense, E-Learning & GPS Applications (2011-2016)” states that the total Augmented Reality applications market will be growing by over 95% from 2011 to 2016. The research sees it reaching a market volume of $5151,74 million.

According to Comscore research almost 10% of all smartphone users have scanned QR codes in June this year. The interesting fact is that most users scan their QR codes from home (57,4%). In public only 20% use those QR scan options from outdoor advertising or in public transport.

Although screen technology (smartphone, tablet and eye-wear) is still in its infancy concerning AR, and also facing some challenges, the Universities of Washington and the MIT see a better future on the experience horizont. Especially, the head up and head mounted displays have become mature, finds the study. Leading and growing in use are online apps, gaming apps and GPS apps. So far, campaigns like the following by MIRAT Paris work on the basis of QR coding…

But what kind of Augmented Reality technologies are rocking the transformation from the physical to the virtual world, or shall we say to the mobile world?

Some months ago, we only had browser technology like Layar and Wikitude. Today, companies like Tesco are experimenting with other capabilities in their retail shops. For a long time, we had to use QR codes or trigger points to initiate some activity with AR technology.

Layar’s latest innovation called “Vision” is another reason why QR codes are becoming uncool. Vision is a tool that lets advertisers and content owners integrate Augmented Reality ads in publications. As an example you may watch the Dutch magazine Linda how the technology works…

Some other technology innovations are also evolving that might catalyze the technology shift in the AR sphere. Here are three of them…

Aurasma
The Aurasma technology -unlike the GPS based technologies Layar (until the Vision version) and Wikitude that merely recognizes what someone has tagged as locations or places- is a new generation augmented reality browser. Aurasma recognises images through cameras in a way search engines recognise words. The browser then creates so-called 2D or 3D „Auras“ which show animated audio-video content. Just watch some examples of Aurasma campaigns.

blippAR
With blippAR the whole advertisment becomes the response tool. It is enough to simply point in the direction of the ad with the app. Still, the awareness challenge needs to be solved. And, the need for a specific browser to use the technology. See some examples of blippAR usage. At the moment you can even participate in the interactive blippAR campaign “escape the map” by Mercedes Benz.

Printechnologics
Printechnologics is based on Touchcode carrier technology. It contains a blind or transparent code which is embedded via invisible data storage development inside print products like carton, foil or simply paper. Printechnologics turns the AR identification around as you lay the paper on top of the tablet or smartphone, and not the other way round. And you don’t even need to modify your device, download a browser, use NFC (near field communication), or a camera for it to identify and initiate the online activity form the offline trigger. The last issue from the ICONIST carried a Printechnologics card and here you can see how it connect the two worlds….

Spot On!
In some months, the QR codes might be gone as an AR trigger, and thus leave the advertising world. However, all AR technologies have one weakness: You need to know that these technologies are embedded in any forms of campaigns. You need some trigger point, button, picture, image or QR code that people see. Thus, the main challenge for QR codes and Augmented Reality is to build awareness and understanding what it can do. Nobody is using a browser or a camera if there is no “visual” reason for virtual interactivity. I see TV using any of the forms as an extension for their TV shows in order to promote their digital content and advertising opportunities, just like the print industry did in the past. One thing is for sure: Augmented Reality will definitely become a new playground that connects the TV and online markets in the future…

What’s your view on Augmented Reality and QR codes? Let us know…

Google study offers insights in B2B Marketing

Following up on the webinar “Social Media for B2B companies – tactics, tools and techniques” that I held today from South Tyrol, I have promised to share one of the latest Google studies on B2B marketing.

At their event “Thing B2B 2011″ Google introduced the results of their new B2B study. It refers to business decision makers and how they make their way to buying decisions, which tools they are using and which technical platforms influence their purchase process.

The study “Connecting with the Customer” (video) asked 1.600 B2B business decision makedrs from various industries. The results were then combined with the latest findings of a Compete Clickstream study. The Compete study is tracking website conversion rates of a panel that is based on 2 Mio. consumers.

The study concludes that 30% of conversions on activities like whitepaper downloads, Email, Calls or other pull activity happen after two weeks time, or even at a later stage. It also states that -not surprising- in order to reach B2B decision makers the Internet is the best choice. 57% of the respondents say Internet advertising sticks to their mind versus 34% print. Only 16% say TV ads have a lasting effect on them.

When B2B decision makers are in a purchase process, they make use of the following sources…
- 71% Internet
- 41% Professional organizations
- 39% Tradeshows
- 37% Catalogue
- 33% Consultants
- 31% Direct Mail
- 11% TV

The leading online resources where B2B decision makers go to…
- 73% Search engines
- 51% Brand websites
- 45% Online reviews
- 42% Websites of professional organizations

In the following video Sam Sebastian, Industry Director at Google reviews the most important results of the study “Connecting with the Customer”, and makes clear that Social Media has the best effect if it is connected with all the other marketing activities companies are running. The review is followed by a dscussion between Paul Miller, Vice President of eCommerce at Grainger; Kathy Leech, Director of Brand Communications at BP; Andy Markowitz, Director of Global Digital Strategy at GE. Just watch it…

Spot On!
Business decision makers are a challenging shopper category. However, the study makes clear that the Internet is the place to reach them easily. Mobiles and Social Networks are becoming more and more important in the lead generation process, too. One in three B2B clients who searches for information on their smartphones also uses Social Networks for research purposes. Sam Sebastian, Industry Director at Google summarizes the findings in three bullets:
1. The Internet is the new tradeshow
2. B2B customers search early and often across the Web to information
3. Think orchestration, not integration

Maybe I would have chosen a different third point… “Think stimulation, not penetration!”. But that is my view…

Source

Study: Mobile and TV – Users beloved combination…

Some weeks ago, I have written about ConnectedTV as the new hype. And we have acknowledged that mobile apps and TV have got TV primt time as the main usage time. Still, we don’t really know how much people use mobile and TV at the same time. A new study sheds some light here…

According to a new survey issued by Yahoo and Razorfish, 80% of web-enabled mobile device owners say they multitask while watching television. They rely on smartphones and tablets to communicate with friends and family. They look up content which is related to the program they’re watching. They might also access information which has no relationship with the TV program.

And the combined usage of mobile and TV is not low. The study shows that 70% of mobile multitaskers use both platforms at least once per week. 49% even report multitasking daily. Over 60% use their mobiles at least once or twice during a TV program. And 15% don’t leave the mobile web for the time of the show they are „watching“.

The main categories for multitaskers are: reality, news, comedy sports, and food. The statement “Using the Internet on my mobile or tablet device while watching TV enhances my viewing experience” was agreed by 38% of the respondents. Nevertheless, another 38% „find using mobile devices while watching TV to be distracting”. Text content leads all channels, beating talking, email, social networking and IM.

“This seems to be an opportunity for content producers and advertisers alike. Some people find multitasking to be a boon, and we have only begun to scratch the surface in terms of providing an engaging dual-screen experience. It’s like the early days of smartphones where it was remarkable that people were making purchases from sites that were not mobile-optimized. If folks were willing to go through that much effort, it stands to reason that making the experience easier and more streamlined will lead to even more passionate participants.” Jeremy Lockhorn, Vice President Emerging Media, Razorfish

Some more findings from the study…
• 94% of multitaskers engage in some kind of mobile communication
• 58% of men “fact-check” information on their mobile browser while attending a live sporting event, with 47% checking out scores of other games and player updates.
• 52% use their mobile device to escape awkward social situations
• 44% seek information unrelated to the current program – 38% searching for data related to it
• Apple’s iPhone 4S leads all mobile phone searches according to Yahoo Shopping data, followed by the Samsung Galaxy S2, the Samsung Galaxy Nexus, the Motorola Razr and the Nokia N9

Spot On!
Men seem to be more comfortable with mobile shopping processes. A former Performics study suggests that men are social shoppers and women the “Likers”. This study also finds that 70% of men under the age of 35 have made online purchases on their smartphones, compared to 64% of women in the same age demographic. And obviously the extention of TV to mobile starts to work: 36% say they go looking for more information related to a commercial they just viewed. Marketers need to start thinking multiscreen when planning their campaigns and ideally sync their mobile and TV campaigns immediately…

Study: The Social Customer – How consumer get influenced by reviews and recommendations…

We all know that we get influenced by the 3 R’s that people publish on the Social Web: reviews, recommendations and ratings. Now, there is some more proof with the study “2011 Cone Online Influence Trend Tracker” by Cone Communications. Positive and negative information found on the Social Web have the same massive impact on how people change their minds after having received purchase recommendations.

The study shows that more than 80% of users change their minds after reading reviews whether positive or negative.

Positive reviews confirm the process of consumer decision making. 87% of the repondents were agreeing a favorable review has confirmed their decision to purchase. Still, negative recommendation can also turn down a recommended purchase. Interesting for me was that blogs get tracktion as a credible source of information when researching products and services online – an increase by 20% to 2010.

In terms of trustworthy information source, people respect the fact that somebody has used the product or service in the first place (69%). Obviously, recognized experts with product or service expertise com in the top end position (60%) when it comes to trust. However, Social Media gets more importance from a marketing perspective when people trust someoone when “he/she has a lot of social media followers” (8%).

Finally, the higher the costs for the purchase are (i.e. cars), the more likely are people to verify the quality of the product and service online. However, moderate- and low-cost purchases are also quite likely to be verified online.

Spot On!
The study is a great support in the assumption that the influence of the social customer’s has essential power in changing mindsets on purchase decisions. The experience and feedback shared on the Social Web will influence the sales funnel in the future in a way we cannot foresee yet. What is definitely clear is the fact that sales people and marketers have to change their approach on how to interact with these reviews, recommendations and ratings. This is where the competition in the sales funnel will be decided, and in the end lost or won…

The world is mobile social networking

From a new study by Insites Consulting, we can learn that Europeans connect more to social networks via their phone than surfing the web with them.

47% of smartphone-connected-Europeans will surf the mobile internet every day. However, this might sound like massive traffic load, it is probably more remarkable that 66% of connected smartphone users log on to their social media profiles daily. At the dmexco all experts agreed that the mobile phone is and will remina the leading communication device.

Obviously, it makes a change if you have your smartphone with you whereever you go – at least from a social network point of voiew. It is a difference in terms of frequency and intensity of use of social media platforms. It comes as no surprise that Facebook confirms “People that use Facebook on their mobile devices are twice as active on Facebook than non-mobile users”. Smartphones are the emerging access point for Social Media.

The World is Mobile #Eday11
View more presentations from InSites Consulting

Incentivized ads boost brand perception, study finds

According to a recent study by KN Dimestore and SocialVibe brand messages and incentives influences most consumers to pay more attention to ads. In fact, if companies combine these two advertising and brand strategies, the interaction of consumers with brands increases by 91% and brand perception by 38%.

The study -which gathers data from more than 30,000 survey respondents- reported that when 48% of survey participants initially opt-in to engage with a brand for the incentive, they stay and pay attention to the brand message.

The aim of the study was to find out if and why incentives prompt people to engage with the advertisements, how they affect consumer perception of the brands, and if they influence people to visit the company’s website or „buzz“ their friends about the offer. Respondents gave feedback on ads from U.S. brands across financial services, CPG, entertainment, e-commerce and technology categories between June and July of 2011.

Some key findings of the study…
48% of those interact because of the incentive but pay attention to brand
12% interact purely based on brand
31% interact for brand and incentive
9% interact purely for the incentive

The results summary makes clear that engaging with the ad increased the odds that the consumers would purchase the product. Above that, incentives through ads drive website and in-store traffic, as well as purchases – and also conversions. Happy customers are coming back more often to the website when initially satisfied with an incentive through incentives. 36% of respondents were more likely to purchase brand-related products at physical store after interacting with the ad.

SocialVibe names the strategy “value-exchange brand advertising”. The company defines it as ads that ask for a consumer’s attention in exchange for something they want, such as virtual currency for social games or making a donation to charity. There is a clear differentiation from sign-up and straight purchase intended offers like cost-per-action (CPA) advertising.

Spot On!
The study is an interesting step in indicating the value of ads for branding. Generating consumer interest and awareness get’s more and more challenging these days with the masses of advertising we are faced with on a daily basis. Mobile advertising shows some similar development in terms of incentivization and engagement. Often companies said that the value of ads is getting lower as they just value it from a conversion-based ROI perspective. However, the study now shows that earning points, virtual currency or some other rewards finds the atention of customers. That’s when conversion comes into play, and that’s where brands need to foster engagement to a purchase via the right communication tactics.

Study: Mobile ads increase user engagement… these days

Mobile advertising seems to be the rock-star among banners these days. For marketers it is becoming an essential digital marketing tool for the future due to its ability to achieve an essential audience reach everytime and everywhere.

The latest global MediaMind study “The Comprehensive Guide on How to Leave an Effective Message” suggests to increase engagement levels and pay-per-click rates through the location where the advertisement is displayed, the time when users see it, and the size of the banner seem to be crucial. For the study MediaMind surveyed about 21 billion impressions, from the second quarter of 2010 to the first quarter of 2011.

The study finds that telecom advertising is the second highest vertical for user engagement. It is just surpassed by sports, still ahead of electronics, travel and retail though. This comes as no surprise as the telco spendings are increasing as of the high competition in the market place. In 2011, US Telecom advertisers are expected to spend over $4 billion on online advertising.

However, awareness is high, click activity still lacks engagement. From one million impressions web users would “dwell” on 70,000 adverts but only click on 1,800. The old question reamins: If we could only measure the final impact of banner awareness before people click banners.

The success factors in a telco advertising campaign: timing and location. Seen from a conversion point of view, telco ads achieved the highest conversion rate after the first impression, generating about 5000 conversions every one million impressions. Users were most likely to convert within the first three exposures to commercials, claims the study. And users converted with a higher probability when telcos targeted them with the most effective ads early in the campaign.

“Out of every one million impressions that are served, 70K impressions are Dwelled, and 1,800 impressions are clicked on. Overall, every million impressions generate 5,300 conversions.” Study Conclusion

Spot On!
In the future, will the high clickrates from mobile banners stay high (0.6% average CTR compared to usual banners reaching not even 0.1% CTR)? A former MediaMind study has also found that users convert at a much higher frequency when exposed to mobile ads. We will see what the mobile evolution of the user brings. In my eyes, it is still the creative aspect and the first message that goes out to the user that makes the change for a great campaign, followed by an “intelligent creative optimisation” which Gal Trifon, MediaMind General Manager obviously suggests.

PS… At dmexco I will be moderating the panel: “Mobile rocks! Strategies and Challenges in Mobile Advertisment”. (21.09.2011, 2.45pm, Congress Hall, Cologne). The keynote will come from Greg Stewart, CEO of the MMA. The panel will focus on opinions and answers from the international mobile market. Which strategies should be implemented to build up a successful communication via the mobile channels and which successful case studies are there? Come and join us!

Any further findings on mobile advertising you can add?

Will Millenials cause a headache for IT in the future?

Credits: Gerd Altmann / pixelio.de

Just a few days ago, I have written about the challenge for IT departments that millenials will want to use their own private devices at work as employees in the future. If this is causing CIO’s and their IT managers headaches then better get some iboprofen now, as there is more to come…

An online study along with in-depth interviews of 400 “Millennials”, ages between 20 through 29, and 200 IT managers the U.S. from mid-sized to large corporations gives some interesting insights in the expectations of the Millenials when it comes to IT. The study was conducted by Isurus Market Research and Consulting with analysis by GigaOM Pro, and underwritten by Bomgar.

Millenials are growing up in an “instantaneous world” of social web conversations, mobile phones, and almost permanent WiFi access. This brings new challenges for IT departments in the future as expectations are these young people are high. Millennials expect more or less immediate answers on IT support questions and all options of multi-channel communication. However, the worst is: Ideally, they could solve their technology issues themselves.

Some key findings what Millenials do…
- 71% state to have done a Google search for a solution finding at least once.
- 61% don’t turn to company support first to solve problems, while 71% say they have done a Google search for a solution at least once.
- 58% prefer to communicate in chat or text messaging, not the phone.
- 40% use a mobile device for work “on a weekly basis.”

So, if Millenials are responsible for their own technology, as it is their private device, IT could get away from the omnipresent IT support issue as they will have less responsibility, costs will decrease for IT, and it is a sustainable Green IT approach. Or who wants to carry around two mobile phones, two tablets, two notebooks, and so on?

The challenge for company bosses? Millennials say that their job satisfaction is “strongly affected” by the type of mobile device their employers provided. Isn’t this great? Just ask them what they want and you can increase personal productivity and work efficiency. Correct?

“Our research highlights the biggest challenges for IT departments: Millennials expect immediate responses, prefer a wider variety of communication channels and, when it comes to problem solving, often turn to Google and outside resources before contacting support,” David Card, Research Director, GigaOM Pro.

Millenials will become difficult to handle though. 60% think that good support time for a technical problem to be solved is less than 10 minutes. Compared to IT managers who think that a reasonable time frame for solving tech problems was an hour or more, this calls for problems between the work forces in the future. No wonder, 80% of IT managers see Millennials as “different or very different than their older peers in terms of technology expectations”.

Spot On!
However, these two studies might sound like a massive IT change process for companies in the future. It has to said that 75% of Millennials rate their IT departments a six or seven on a seven-point scale. Maybe IT should think about setting up IT knowledge wikis instead of letting their employees loose time surfing on Google for a solution. Millenials are not expecting something outrageous, they might just be brighter in terms of technology handling, and show us that collaboration on social networks and in communities works when they are solving their issues without the IT department. They are just another generation. The transition managers need to rate that aspect, too…

What is your view on these new challenges for it?

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